Items
Overview
Items are objects that players can get in the game, and have various properties like if they can be traded, if they can be dropped, and which slots they can be put in. Stats can be applied to items, and these stats are added to the player's overall stats which are used in Calculations
.
Applying Stats to the Player
Stats Active While in
defines when stats are applied to the player. For example, when Stats Active While in
is set to Equip
, the stats of an item will only be applied when it's in the helmet, chestplate, leggings or boots slot of the player.
Event Triggering
Player events can be bound to items, and are activated when the item meets the Event Trigger While in
condition. Examples of the Event Trigger While in
are Inventory
, where the events trigger when the item is in the players inventory, and Mainhand
, when events only trigger while in the players main hand.
Events
All player events can be bound to items.