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Assets

Textures

Textures can be png images, or bbmodel files exported from Block Bench with the type Java Block/Item. Textures can be applied to items, and used as icons in UIs and Notifications.

Blocks

Blocks must be bbmodel files, with the type Java Block/Item. Once added to the server, they can be placed in game using the custom creative menu tab for blocks.

Blocks can use various other blocks as bases, each with their own pros and cons.

TransparencyBounding BoxRotation
LeavesYes1x1x1No
RedstoneYesNoneNo
Glow LichenYesNoneNo
Note BlockNo1x1x1No
Item FrameYesNoneYes

Models

Models must be bbmodel files, with the type Bedrock Model. Models are given a bounding box used for pathfinding, and collisions with other entities in the game world. They can also have a Walk Animation, Idle Animation and Death Animation, which can be used for mobs that use the model. Models can also be scaled. Most models designed for Model Engine use the scale 16 Blockbench blocks = 1 Minecraft Block, although this scale can be changed in the model UI window.

Font Icons

Font Icons are png images that can be used in minimessage messages with the tag <font:font name> where font name is replaced with the name of the desired font. Stats also use font icons.