Assets
Textures
Textures can be png
images, or bbmodel
files exported from Block Bench with the type Java Block/Item
. Textures can be applied to items, and used as icons in UIs and Notifications.
Blocks
Blocks must be bbmodel
files, with the type Java Block/Item
. Once added to the server, they can be placed in game using the custom creative menu tab for blocks.
Blocks can use various other blocks as bases, each with their own pros and cons.
Transparency | Bounding Box | Rotation | |
---|---|---|---|
Leaves | Yes | 1x1x1 | No |
Redstone | Yes | None | No |
Glow Lichen | Yes | None | No |
Note Block | No | 1x1x1 | No |
Item Frame | Yes | None | Yes |
Models
Models must be bbmodel
files, with the type Bedrock Model
. Models are given a bounding box used for pathfinding, and collisions with other entities in the game world. They can also have a Walk Animation
, Idle Animation
and Death Animation
, which can be used for mobs that use the model. Models can also be scaled. Most models designed for Model Engine
use the scale 16 Blockbench blocks = 1 Minecraft Block
, although this scale can be changed in the model UI window.
Font Icons
Font Icons are png images that can be used in minimessage messages with the tag <font:font name> where font name
is replaced with the name of the desired font. Stats also use font icons.